Setting

The setting of our game should be very familiar to most of you--it is set in a mostly-real world, after all. While we have moved the time period up a few decades (current game time is 2072), the technology and general attitudes are roughly similar to what we're experiencing in the real world. Part of this is to save us all from having to learn about an effectively new society with new rules, groups, laws, etc. Part of this is to keep what's possible for normal people relatively reasonable, so as to make you all more awesome. Part of this is that I was simply too lazy to come up with all new everything, forecast technological and sociological trends, and so forth.

Of course, this is all justified through a storied history of corporate sabotage; technological, political, and sociological sabotage and engineering; and a general reprisal of mild 'dark ages' themes. You'll still find racists, homophobes, and traditionalists and extremists of all flavors, but by and large the biggest discriminators are going to level their hate against mutants and other super-types, whether it be out of fear, jealousy, or anger. There are a great deal of standing prejudices--both de jure and de facto--against these so-called 'Anomalies'. Those less inclined to scientific neutral terms go with more derogatory names, with abomination or aberration being popular stand-ins. As an revealed mutant or super, you can expect extreme difficulty in holding down a job, unless you happen to be one of those lucky few like Captain Spectacular who have discovered how to turn a profit with your special talents.

Do not lose hope! There are those that look up to you as well--fans, admirers, and downright reasonable human beings. You have political backing, support groups, and, of course, awe-inspiring powers and the opportunity to use them for good.

Further down you will find links to various pages to help expand this world and setting. Come back here to check for information on newly discovered NPCs, groups, artifacts, allies, and places of interest.

Allies

Artifacts

Enemies

NPCs

Organizations and Other Groups

Places of Note